unreal.SimulationTickParams¶
- class unreal.SimulationTickParams(moving_comps: MovingComponentSet = Ellipsis, sim_blackboard: MoverBlackboard = Ellipsis, start_state: MoverTickStartData = Ellipsis, time_step: MoverTimeStep = Ellipsis, proposed_move: ProposedMove = Ellipsis)¶
Bases:
StructBaseInput parameters to provide context for SimulationTick functions
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
moving_comps(MovingComponentSet): [Read-Write] Components involved in movement by the simulation This will be empty when the simulation is ticked asynchronouslyproposed_move(ProposedMove): [Read-Write] Proposed movement for this ticksim_blackboard(MoverBlackboard): [Read-Write] Blackboardstart_state(MoverTickStartData): [Read-Write] Simulation state data at the start of the tick, including Input Cmdtime_step(MoverTimeStep): [Read-Write] Time and frame information for this tick
- property moving_comps: MovingComponentSet¶
[Read-Only] Components involved in movement by the simulation This will be empty when the simulation is ticked asynchronously
- Type:
- property proposed_move: ProposedMove¶
[Read-Only] Proposed movement for this tick
- Type:
- property sim_blackboard: MoverBlackboard¶
[Read-Only] Blackboard
- Type:
- property start_state: MoverTickStartData¶
[Read-Only] Simulation state data at the start of the tick, including Input Cmd
- Type:
- property time_step: MoverTimeStep¶
[Read-Only] Time and frame information for this tick
- Type: