unreal.MovingComponentSet

class unreal.MovingComponentSet(updated_component: SceneComponent = Ellipsis, updated_primitive: PrimitiveComponent = Ellipsis, mover_component: MoverComponent = Ellipsis)

Bases: StructBase

Encapsulates components involved in movement. Used by many library functions. Only a scene component is required for movement, but this is typically a primitive component so we provide a pre-cast ptr for convenience.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MovementUtilsTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mover_component (MoverComponent): [Read-Write]

  • updated_component (SceneComponent): [Read-Write]

  • updated_primitive (PrimitiveComponent): [Read-Write]

property mover_component: MoverComponent

[Read-Write]

Type:

(MoverComponent)

property updated_component: SceneComponent

[Read-Write]

Type:

(SceneComponent)

property updated_primitive: PrimitiveComponent

[Read-Write]

Type:

(PrimitiveComponent)