unreal.SequencerScriptingRange
¶
- class unreal.SequencerScriptingRange(has_start_value=False, has_end_value=False, inclusive_start=0, exclusive_end=0)¶
Bases:
unreal.StructBase
Sequencer Scripting Range
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: SequencerScriptingRange.h
Editor Properties: (see get_editor_property/set_editor_property)
exclusive_end
(int32): [Read-Write] Exclusive Endhas_end_value
(bool): [Read-Write] Has Endhas_start_value
(bool): [Read-Write] Has Startinclusive_start
(int32): [Read-Write] Inclusive Start
- property exclusive_end¶
[Read-Write] Exclusive End
- Type
(int32)
- get_end_frame() int32 ¶
Get the ending frame for the specified range, if it has one. Defined as the first subsequent frame that is outside of the range.
- Return type
int32
- get_end_seconds() float ¶
Get the ending time for the specified range in seconds, if it has one. Defined as the first time that is outside of the range.
- Return type
- get_start_frame() int32 ¶
Get the starting frame for the specified range, if it has one. Defined as the first valid frame that is inside the range.
- Return type
int32
- get_start_seconds() float ¶
Get the starting time for the specified range in seconds, if it has one. Defined as the first valid time that is inside the range.
- Return type
- property inclusive_start¶
[Read-Write] Inclusive Start
- Type
(int32)
- set_end_frame(end) None ¶
Set the ending frame for the specified range. Interpreted as the first subsequent frame that is outside of the range.
- Parameters
end (int32) –
- set_end_seconds(end) None ¶
Set the ending time for the specified range in seconds. Interpreted as the first time that is outside of the range.
- Parameters
end (float) –