unreal.SequencerModuleOutlinerScriptingObject¶
- class unreal.SequencerModuleOutlinerScriptingObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SequencerOutlinerScriptingObjectSequencer Module Outliner Scripting Object
C++ Source:
Module: Sequencer
File: SequencerModuleOutlinerScriptingObject.h
Editor Properties: (see get_editor_property/set_editor_property)
on_selection_changed(SequencerOutlinerSelectionChanged): [Read-Write]
- add_binding_tags(nodes, tag_names) None¶
Tags
- Parameters:
nodes (Array[SequencerViewModelScriptingStruct])
- get_next_key(nodes, frame_number, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) FrameNumber¶
Get Next Key
- Parameters:
nodes (Array[SequencerViewModelScriptingStruct])
frame_number (FrameNumber)
time_unit (MovieSceneTimeUnit)
- Return type:
- get_previous_key(nodes, frame_number, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) FrameNumber¶
Get Previous Key
- Parameters:
nodes (Array[SequencerViewModelScriptingStruct])
frame_number (FrameNumber)
time_unit (MovieSceneTimeUnit)
- Return type:
- get_sections(nodes) Array[MovieSceneSection]¶
Get Sections
- Parameters:
nodes (Array[SequencerViewModelScriptingStruct])
- Return type: