unreal.SequencerModuleOutlinerScriptingObject

class unreal.SequencerModuleOutlinerScriptingObject(outer: Object | None = None, name: Name | str = 'None')

Bases: SequencerOutlinerScriptingObject

Sequencer Module Outliner Scripting Object

C++ Source:

  • Module: Sequencer

  • File: SequencerModuleOutlinerScriptingObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_selection_changed (SequencerOutlinerSelectionChanged): [Read-Write]

add_binding_tags(nodes, tag_names) None

Tags

Parameters:
get_binding_tags(node) Array[Name]

Get Binding Tags

Parameters:

node (SequencerViewModelScriptingStruct)

Return type:

Array[Name]

get_next_key(nodes, frame_number, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) FrameNumber

Get Next Key

Parameters:
Return type:

FrameNumber

get_previous_key(nodes, frame_number, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) FrameNumber

Get Previous Key

Parameters:
Return type:

FrameNumber

get_sections(nodes) Array[MovieSceneSection]

Get Sections

Parameters:

nodes (Array[SequencerViewModelScriptingStruct])

Return type:

Array[MovieSceneSection]

remove_binding_tags(nodes, tag_names) None

Remove Binding Tags

Parameters: