unreal.SequencerBoundObjects¶
- class unreal.SequencerBoundObjects(binding_proxy: MovieSceneBindingProxy = Ellipsis, bound_objects: None = [])¶
Bases:
StructBaseSequencer Bound Objects
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerTools.h
Editor Properties: (see get_editor_property/set_editor_property)
binding_proxy(MovieSceneBindingProxy): [Read-Write]bound_objects(Array[Object]): [Read-Write]
- property binding_proxy: MovieSceneBindingProxy¶
[Read-Write]
- Type: