unreal.SequencerChannelProxy¶
- class unreal.SequencerChannelProxy(channel_name: Name = 'None', section: MovieSceneSection = Ellipsis)¶
Bases:
StructBaseSequencer Channel Proxy
C++ Source:
Plugin: SequencerScripting
Module: SequencerScriptingEditor
File: SequencerCurveEditorObject.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name(Name): [Read-Write]section(MovieSceneSection): [Read-Write]
- property section: MovieSceneSection¶
[Read-Write]
- Type: