unreal.SceneStatePlayer¶
- class unreal.SceneStatePlayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectScene State Players is the layer between the Context Object and the rest of Scene State It instances a Scene State Object from a given class. These players exist to keep shared logic re-usable across multiple possible implementers
C++ Source:
Plugin: SceneState
Module: SceneState
File: SceneStatePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
root_state(SceneStateObject): [Read-Only] Root Scene State object that this Component will runscene_state_class(type(Class)): [Read-Write] Scene State class used to instantiate the Scene State