unreal.SceneStateObject¶
- class unreal.SceneStateObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectObject instanced by USceneStateGeneratedClass. Holds the execution context (and instance data) that will be used to run the Scene State the USceneStateGeneratedClass holds. see: USceneStateGeneratedClass
C++ Source:
Plugin: SceneState
Module: SceneState
File: SceneStateObject.h
- get_event_stream() SceneStateEventStream¶
Get Event Stream
- Return type: