unreal.SceneStateNameFromStringFunctionInstance¶
- class unreal.SceneStateNameFromStringFunctionInstance(output: Name = 'None')¶
Bases:
SceneStateFromStringFunctionInstance- /
Name from String
/
C++ Source:
Plugin: SceneState
Module: SceneStateTasks
File: SceneStateFromStringFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
output(Name): [Read-Write]string(str): [Read-Write]