unreal.SceneStateNameFromStringFunctionInstance

class unreal.SceneStateNameFromStringFunctionInstance(output: Name = 'None')

Bases: SceneStateFromStringFunctionInstance

/

Name from String

/

C++ Source:

  • Plugin: SceneState

  • Module: SceneStateTasks

  • File: SceneStateFromStringFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output (Name): [Read-Write]

  • string (str): [Read-Write]

property output: Name

[Read-Only]

Type:

(Name)