unreal.SceneStateEventTemplate¶
- class unreal.SceneStateEventTemplate¶
Bases:
StructBaseDefines a handle to an event schema and the payload event data to copy to events to push
C++ Source:
Plugin: SceneState
Module: SceneStateEvent
File: SceneStateEventTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
event_data(InstancedStruct): [Read-Write] Data initialized to the event schema, if it has a valid event structevent_schema_handle(SceneStateEventSchemaHandle): [Read-Write] Handle to the event schema to use