unreal.SceneStateEventTemplate

class unreal.SceneStateEventTemplate

Bases: StructBase

Defines a handle to an event schema and the payload event data to copy to events to push

C++ Source:

  • Plugin: SceneState

  • Module: SceneStateEvent

  • File: SceneStateEventTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_data (InstancedStruct): [Read-Write] Data initialized to the event schema, if it has a valid event struct

  • event_schema_handle (SceneStateEventSchemaHandle): [Read-Write] Handle to the event schema to use