unreal.SceneStateEventSchemaHandle

class unreal.SceneStateEventSchemaHandle

Bases: StructBase

Handle to an Event Schema

C++ Source:

  • Plugin: SceneState

  • Module: SceneStateEvent

  • File: SceneStateEventSchemaHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_schema (SceneStateEventSchemaObject): [Read-Write] Soft reference to the event schema

  • event_struct (UserDefinedStruct): [Read-Write] Hold a soft reference to the struct within the event schema, if the event schema has a valid struct