unreal.SceneStateEventSchemaHandle¶
- class unreal.SceneStateEventSchemaHandle¶
Bases:
StructBaseHandle to an Event Schema
C++ Source:
Plugin: SceneState
Module: SceneStateEvent
File: SceneStateEventSchemaHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
event_schema(SceneStateEventSchemaObject): [Read-Write] Soft reference to the event schemaevent_struct(UserDefinedStruct): [Read-Write] Hold a soft reference to the struct within the event schema, if the event schema has a valid struct