unreal.SceneStateBlueprintableTask

class unreal.SceneStateBlueprintableTask(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Scene State Blueprintable Task

C++ Source:

  • Plugin: SceneState

  • Module: SceneState

  • File: SceneStateBlueprintableTask.h

finish_task(task_result=SceneStateTaskResult.SUCCEEDED) None

Finish Task

Parameters:

task_result (SceneStateTaskResult)

get_context_object() Object

Get Context Object

Return type:

Object

get_event_stream() SceneStateEventStream

Get Event Stream

Return type:

SceneStateEventStream

get_root_state() SceneStateObject

Get Root State

Return type:

SceneStateObject

get_task_elapsed_time() float

Get Task Elapsed Time

Return type:

float

get_task_result() SceneStateTaskResult

Get Task Result

Return type:

SceneStateTaskResult

receive_start() None

Called once when the Task starts

receive_stop(stop_reason) None

Called once when the Task ends

Parameters:

stop_reason (SceneStateTaskStopReason)

receive_tick(delta_seconds) None

Called every frame after the Task has started Must have bCanTick set to true See: USceneStateTask::CanTick

Parameters:

delta_seconds (float)