unreal.SceneStateBlueprintableTask¶
- class unreal.SceneStateBlueprintableTask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectScene State Blueprintable Task
C++ Source:
Plugin: SceneState
Module: SceneState
File: SceneStateBlueprintableTask.h
- finish_task(task_result=SceneStateTaskResult.SUCCEEDED) None¶
Finish Task
- Parameters:
task_result (SceneStateTaskResult)
- get_event_stream() SceneStateEventStream¶
Get Event Stream
- Return type:
- get_root_state() SceneStateObject¶
Get Root State
- Return type:
- get_task_result() SceneStateTaskResult¶
Get Task Result
- Return type:
- receive_stop(stop_reason) None¶
Called once when the Task ends
- Parameters:
stop_reason (SceneStateTaskStopReason)