unreal.SceneStateObject

class unreal.SceneStateObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Scene State Object

C++ Source:

  • Plugin: SceneState

  • Module: SceneState

  • File: SceneStateObject.h

get_context_object() Object

Get Context Object

Return type:

Object

get_event_stream() SceneStateEventStream

Get Event Stream

Return type:

SceneStateEventStream

is_active() bool

Returns true if the object has an active root state

Return type:

bool

receive_enter() None

Receive Enter

receive_exit() None

Receive Exit

receive_tick(delta_seconds) None

Receive Tick

Parameters:

delta_seconds (float)