unreal.STMapInfo¶
- class unreal.STMapInfo(distortion_map=None)¶
Bases:
unreal.StructBasePre generate STMap and normalized focal length information
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: LensData.h
Editor Properties: (see get_editor_property/set_editor_property)
distortion_map(Texture): [Read-Write] Distortion Map: Pre calibrated UVMap/STMap RG channels are expected to have undistortion map (from distorted to undistorted) BA channels are expected to have distortion map (from undistorted (CG) to distorted)