unreal.RivermaxCustomTimeStep¶
- class unreal.RivermaxCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GenlockedCustomTimeStepGenlock using PTP time from a rivermax card
C++ Source:
Plugin: RivermaxMedia
Module: RivermaxMedia
File: RivermaxCustomTimeStep.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment_point_delay_ms(double): [Read-Write] Delay from alignment point at which we tick the engine, in millisecondsenable_overrun_detection(bool): [Read-Write] When enabled, will warn for skipped frames when engine is too slowframe_rate(FrameRate): [Read-Write] Target frame rate to which to genlock. Uses ST2059 standard to align PTP time to standard genlockwait_for_both_fields(bool): [Read-Write] When using interlace video as a custom time step, enabling this option will force the engine to wait for both fields to be received before ticking.