unreal.GenlockedCustomTimeStep

class unreal.GenlockedCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')

Bases: FixedFrameRateCustomTimeStep

Class to control the Engine Timestep from a Genlock signal.

C++ Source:

  • Module: TimeManagement

  • File: GenlockedCustomTimeStep.h

Editor Properties: (see get_editor_property/set_editor_property)

  • wait_for_both_fields (bool): [Read-Write] When using interlace video as a custom time step, enabling this option will force the engine to wait for both fields to be received before ticking.