unreal.RigVMVariantRef

class unreal.RigVMVariantRef(object_path: SoftObjectPath = Ellipsis, variant: RigVMVariant = Ellipsis)

Bases: StructBase

This struct should not be serialized. It is generated on demand.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMVariant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_path (SoftObjectPath): [Read-Write]

  • variant (RigVMVariant): [Read-Write]

property object_path: SoftObjectPath

[Read-Only]

Type:

(SoftObjectPath)

property variant: RigVMVariant

[Read-Only]

Type:

(RigVMVariant)