unreal.RigVMVariantRef¶
- class unreal.RigVMVariantRef(object_path: SoftObjectPath = Ellipsis, variant: RigVMVariant = Ellipsis)¶
Bases:
StructBaseThis struct should not be serialized. It is generated on demand.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMVariant.h
Editor Properties: (see get_editor_property/set_editor_property)
object_path(SoftObjectPath): [Read-Write]variant(RigVMVariant): [Read-Write]
- property object_path: SoftObjectPath¶
[Read-Only]
- Type:
- property variant: RigVMVariant¶
[Read-Only]
- Type: