unreal.RigVMSimPoint
¶
- class unreal.RigVMSimPoint¶
Bases:
StructBase
Rig VMSim Point
C++ Source:
Module: RigVM
File: RigVMMathLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
inherit_motion
(float): [Read-Write] Defines how much the point will inherit motion from its input. This does not have an effect on passive (mass == 0.0) points. Values can be higher than 1 due to timestep - but they are clamped internally.linear_damping
(float): [Read-Write] The linear damping of the pointlinear_velocity
(Vector): [Read-Write] The velocity of the point per secondmass
(float): [Read-Write] The mass of the pointposition
(Vector): [Read-Write] The position of the pointsize
(float): [Read-Write] Size of the point - only used for collision