unreal.RigVMRuntimeSettings¶
- class unreal.RigVMRuntimeSettings¶
Bases:
StructBaseRig VMRuntime Settings
C++ Source:
Module: RigVM
File: RigVMExecuteContext.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_profiling(bool): [Read-Write] When enabled records the timing of each instruction / node on each node and within the execution stack window. Keep in mind when looking at nodes in a function the duration represents the accumulated duration of all invocations of the function currently running.maximum_array_size(int32): [Read-Write] The largest allowed size for arrays within the Control Rig VM. Accessing or creating larger arrays will cause runtime errors in the rig.