unreal.RigVMPinCategory

class unreal.RigVMPinCategory(path: str = '', elements: None = [], expanded_by_default: bool = False)

Bases: StructBase

Rig VMPin Category

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMNodeLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • elements (Array[str]): [Read-Only]

  • expanded_by_default (bool): [Read-Only]

  • path (str): [Read-Only]

property elements: None

[Read-Only]

Type:

(Array[str])

property expanded_by_default: bool

[Read-Only]

Type:

(bool)

property path: str

[Read-Only]

Type:

(str)