unreal.RigVMPinCategory¶
- class unreal.RigVMPinCategory(path: str = '', elements: None = [], expanded_by_default: bool = False)¶
Bases:
StructBaseRig VMPin Category
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMNodeLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
elements(Array[str]): [Read-Only]expanded_by_default(bool): [Read-Only]path(str): [Read-Only]