unreal.RigVMParserASTSettings

class unreal.RigVMParserASTSettings(setup_traits: bool = False)

Bases: StructBase

  • The settings to apply during the parse of the abstract syntax tree.

  • The folding settings can affect the performance of the parse dramatically.

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMAST.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context_struct (ScriptStruct): [Read-Only]

  • fold_assignments (bool): [Read-Write] fold root pin assignments / copies

  • fold_literals (bool): [Read-Write] fold literals and share memory

  • fold_sub_pin_copies (bool): [Read-Write] fold sub pin assignments / copies

  • setup_traits (bool): [Read-Write]

property setup_traits: bool

[Read-Write]

Type:

(bool)