unreal.RigVMFunction_UserDefinedEvent¶
- class unreal.RigVMFunction_UserDefinedEvent(execute_pin: RigVMExecutePin = [], event_name: Name = 'None')¶
Bases:
RigVMStructUser Defined Event for running custom logic
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_UserDefinedEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_name(Name): [Read-Only] True if the current interaction is a rotationexecute_pin(RigVMExecutePin): [Read-Write] The execution result
- property execute_pin: RigVMExecutePin¶
[Read-Only] The execution result
- Type: