unreal.RigVMFunction_SpringDampVector

class unreal.RigVMFunction_SpringDampVector(execute_pin: RigVMExecutePin = [], value: Vector = Ellipsis, value_velocity: Vector = Ellipsis, target: Vector = Ellipsis, smoothing_time: float = 0.0)

Bases: RigVMFunction_MathMutableBase

Rig VMFunction Spring Damp Vector

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_SpringMath.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together

  • smoothing_time (float): [Read-Write]

  • target (Vector): [Read-Write]

  • value (Vector): [Read-Write]

  • value_velocity (Vector): [Read-Write]

property smoothing_time: float

[Read-Write]

Type:

(float)

property target: Vector

[Read-Write]

Type:

(Vector)

property value: Vector

[Read-Write]

Type:

(Vector)

property value_velocity: Vector

[Read-Write]

Type:

(Vector)