unreal.RigVMFunction_SpringDampFloat

class unreal.RigVMFunction_SpringDampFloat(execute_pin: RigVMExecutePin = [], value: float = 0.0, value_velocity: float = 0.0, target: float = 0.0, smoothing_time: float = 0.0)

Bases: RigVMFunction_MathMutableBase

Rig VMFunction Spring Damp Float

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_SpringMath.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together

  • smoothing_time (float): [Read-Write]

  • target (float): [Read-Write]

  • value (float): [Read-Write]

  • value_velocity (float): [Read-Write]

property smoothing_time: float

[Read-Write]

Type:

(float)

property target: float

[Read-Write]

Type:

(float)

property value: float

[Read-Write]

Type:

(float)

property value_velocity: float

[Read-Write]

Type:

(float)