unreal.RigVMFunction_MathTransformSelectBool

class unreal.RigVMFunction_MathTransformSelectBool(condition: bool = False, if_true: Transform = Ellipsis, if_false: Transform = Ellipsis, result: Transform = Ellipsis)

Bases: RigVMFunction_MathTransformBase

Return one of the two values based on the condition

C++ Source:

  • Module: RigVM

  • File: RigVMFunction_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • condition (bool): [Read-Write]

  • if_false (Transform): [Read-Write]

  • if_true (Transform): [Read-Write]

  • result (Transform): [Read-Write]

property condition: bool

[Read-Write]

Type:

(bool)

property if_false: Transform

[Read-Write]

Type:

(Transform)

property if_true: Transform

[Read-Write]

Type:

(Transform)

property result: Transform

[Read-Only]

Type:

(Transform)