unreal.RigVMFunction_MathRayIntersectPlane¶
- class unreal.RigVMFunction_MathRayIntersectPlane(ray: Ray = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0, ratio: float = 0.0)¶
Bases:
RigVMFunction_MathRayBaseReturns the closest point intersection of a ray with a plane
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRay.h
Editor Properties: (see get_editor_property/set_editor_property)
distance(float): [Read-Write]plane_normal(Vector): [Read-Write]plane_point(Vector): [Read-Write]ratio(float): [Read-Write]ray(Ray): [Read-Write]result(Vector): [Read-Write]