unreal.RigVMFunction_MathRayIntersectRay¶
- class unreal.RigVMFunction_MathRayIntersectRay(a: Ray = Ellipsis, b: Ray = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0, ratio_a: float = 0.0, ratio_b: float = 0.0)¶
Bases:
RigVMFunction_MathRayBaseReturns the closest point intersection of a ray with another ray
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRay.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Ray): [Read-Write]b(Ray): [Read-Write]distance(float): [Read-Write]ratio_a(float): [Read-Write]ratio_b(float): [Read-Write]result(Vector): [Read-Write]