unreal.RigVMFunction_MathRBFInterpolateVectorColor¶
- class unreal.RigVMFunction_MathRBFInterpolateVectorColor(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: None = [], output: LinearColor = Ellipsis)¶
Bases:
RigVMFunction_MathRBFInterpolateVectorBaseA RBF interpolator from vector to color
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFVectorDistanceType): [Read-Only] The distance function to useinput(Vector): [Read-Write] The input vectornormalize_output(bool): [Read-Only] If true the resulting output will be normalizedoutput(LinearColor): [Read-Write] The interpolated resultsmoothing_function(RBFKernelType): [Read-Only] The smoothing function to usesmoothing_radius(float): [Read-Only] The radius to apply for the smoothing functiontargets(Array[MathRBFInterpolateVectorColor_Target]): [Read-Write] The array of targets to interpolate within
- property output: LinearColor¶
[Read-Only] The interpolated result
- Type: