unreal.RigVMFunction_MathRBFInterpolateVectorBase¶
- class unreal.RigVMFunction_MathRBFInterpolateVectorBase(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False)¶
Bases:
RigVMFunction_MathRBFInterpolateBaseThe base class for all vector RBF nodes
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFVectorDistanceType): [Read-Only] The distance function to useinput(Vector): [Read-Write] The input vectornormalize_output(bool): [Read-Only] If true the resulting output will be normalizedsmoothing_function(RBFKernelType): [Read-Only] The smoothing function to usesmoothing_radius(float): [Read-Only] The radius to apply for the smoothing function
- property distance_function: RBFVectorDistanceType¶
[Read-Only] The distance function to use
- Type:
- property normalize_output: bool¶
[Read-Only] If true the resulting output will be normalized
- Type:
(bool)
- property smoothing_function: RBFKernelType¶
[Read-Only] The smoothing function to use
- Type: