unreal.RigVMFunction_MathRBFInterpolateQuatFloat

class unreal.RigVMFunction_MathRBFInterpolateQuatFloat(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis, targets: None = [], output: float = 0.0)

Bases: RigVMFunction_MathRBFInterpolateQuatBase

A RBF interpolator from quaternion to float

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFQuatDistanceType): [Read-Only] The distance function to use

  • input (Quat): [Read-Write] The input quaternion

  • normalize_output (bool): [Read-Only] If true the resulting output will be normalized

  • output (float): [Read-Write] The interpolated result

  • smoothing_angle (float): [Read-Only] The smoothing angle

  • smoothing_function (RBFKernelType): [Read-Only] The smoothing function to use

  • targets (Array[MathRBFInterpolateQuatFloat_Target]): [Read-Write] The array of targets to interpolate within

  • twist_axis (Vector): [Read-Write] The twist axis of the input quaternion

property output: float

[Read-Only] The interpolated result

Type:

(float)

property targets: None

[Read-Write] The array of targets to interpolate within

Type:

(Array[MathRBFInterpolateQuatFloat_Target])