unreal.RigVMFunction_MathRBFInterpolateQuatColor¶
- class unreal.RigVMFunction_MathRBFInterpolateQuatColor(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis, targets: None = [], output: LinearColor = Ellipsis)¶
Bases:
RigVMFunction_MathRBFInterpolateQuatBaseA RBF interpolator from quaternion to color
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFQuatDistanceType): [Read-Only] The distance function to useinput(Quat): [Read-Write] The input quaternionnormalize_output(bool): [Read-Only] If true the resulting output will be normalizedoutput(LinearColor): [Read-Write] The interpolated resultsmoothing_angle(float): [Read-Only] The smoothing anglesmoothing_function(RBFKernelType): [Read-Only] The smoothing function to usetargets(Array[MathRBFInterpolateQuatColor_Target]): [Read-Write] The array of targets to interpolate withintwist_axis(Vector): [Read-Write] The twist axis of the input quaternion
- property output: LinearColor¶
[Read-Only] The interpolated result
- Type: