unreal.RigVMFunction_MathRBFInterpolateQuatBase¶
- class unreal.RigVMFunction_MathRBFInterpolateQuatBase(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathRBFInterpolateBaseThe base class for all quaternion RBF nodes
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFQuatDistanceType): [Read-Only] The distance function to useinput(Quat): [Read-Write] The input quaternionnormalize_output(bool): [Read-Only] If true the resulting output will be normalizedsmoothing_angle(float): [Read-Only] The smoothing anglesmoothing_function(RBFKernelType): [Read-Only] The smoothing function to usetwist_axis(Vector): [Read-Write] The twist axis of the input quaternion
- property distance_function: RBFQuatDistanceType¶
[Read-Only] The distance function to use
- Type:
- property normalize_output: bool¶
[Read-Only] If true the resulting output will be normalized
- Type:
(bool)
- property smoothing_function: RBFKernelType¶
[Read-Only] The smoothing function to use
- Type: