unreal.RigVMFunction_MathRBFInterpolateQuatBase

class unreal.RigVMFunction_MathRBFInterpolateQuatBase(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis)

Bases: RigVMFunction_MathRBFInterpolateBase

The base class for all quaternion RBF nodes

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFQuatDistanceType): [Read-Only] The distance function to use

  • input (Quat): [Read-Write] The input quaternion

  • normalize_output (bool): [Read-Only] If true the resulting output will be normalized

  • smoothing_angle (float): [Read-Only] The smoothing angle

  • smoothing_function (RBFKernelType): [Read-Only] The smoothing function to use

  • twist_axis (Vector): [Read-Write] The twist axis of the input quaternion

property distance_function: RBFQuatDistanceType

[Read-Only] The distance function to use

Type:

(RBFQuatDistanceType)

property input: Quat

[Read-Write] The input quaternion

Type:

(Quat)

property normalize_output: bool

[Read-Only] If true the resulting output will be normalized

Type:

(bool)

property smoothing_angle: float

[Read-Only] The smoothing angle

Type:

(float)

property smoothing_function: RBFKernelType

[Read-Only] The smoothing function to use

Type:

(RBFKernelType)

property twist_axis: Vector

[Read-Write] The twist axis of the input quaternion

Type:

(Vector)