unreal.RigVMFunction_MathQuaternionMakeAbsolute¶
- class unreal.RigVMFunction_MathQuaternionMakeAbsolute(local: Quat = Ellipsis, parent: Quat = Ellipsis, global_: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseReturns the absolute global rotation within a parent’s rotation
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
global_(Quat): [Read-Write] The resulting global rotationlocal(Quat): [Read-Write] The input local rotation to make absoluteparent(Quat): [Read-Write] The parent global rotation to make the local absolute to