unreal.RigVMFunction_MathQuaternionMakeAbsolute

class unreal.RigVMFunction_MathQuaternionMakeAbsolute(local: Quat = Ellipsis, parent: Quat = Ellipsis, global_: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Returns the absolute global rotation within a parent’s rotation

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (Quat): [Read-Write] The resulting global rotation

  • local (Quat): [Read-Write] The input local rotation to make absolute

  • parent (Quat): [Read-Write] The parent global rotation to make the local absolute to

property global_: Quat

[Read-Only] The resulting global rotation

Type:

(Quat)

property local: Quat

[Read-Write] The input local rotation to make absolute

Type:

(Quat)

property parent: Quat

[Read-Write] The parent global rotation to make the local absolute to

Type:

(Quat)