unreal.RigVMFunction_MathQuaternionMake

class unreal.RigVMFunction_MathQuaternionMake(x: float = 0.0, y: float = 0.0, z: float = 0.0, w: float = 0.0, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Makes a quaternion from its components

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Quat): [Read-Write] The resulting composed quaternion

  • w (float): [Read-Write] The W of the quaternion

  • x (float): [Read-Write] The X of the quaternion

  • y (float): [Read-Write] The Y of the quaternion

  • z (float): [Read-Write] The Z of the quaternion

property result: Quat

[Read-Only] The resulting composed quaternion

Type:

(Quat)

property w: float

[Read-Write] The W of the quaternion

Type:

(float)

property x: float

[Read-Write] The X of the quaternion

Type:

(float)

property y: float

[Read-Write] The Y of the quaternion

Type:

(float)

property z: float

[Read-Write] The Z of the quaternion

Type:

(float)