unreal.RigVMFunction_MathQuaternionMakeRelative

class unreal.RigVMFunction_MathQuaternionMakeRelative(global_: Quat = Ellipsis, parent: Quat = Ellipsis, local: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Returns the relative local rotation within a parent’s rotation

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (Quat): [Read-Write] The global rotation quaternion to make relative

  • local (Quat): [Read-Write] The resulting relative rotation

  • parent (Quat): [Read-Write] The parent global rotation to make the input relative to

property global_: Quat

[Read-Write] The global rotation quaternion to make relative

Type:

(Quat)

property local: Quat

[Read-Only] The resulting relative rotation

Type:

(Quat)

property parent: Quat

[Read-Write] The parent global rotation to make the input relative to

Type:

(Quat)