unreal.RigVMFunction_MakeFloatFrameAttributeFromUniformRandom

class unreal.RigVMFunction_MakeFloatFrameAttributeFromUniformRandom(frame_ranges: AnimDatabaseFrameRanges = [], seed: int = 0, min: float = 0.0, max: float = 0.0, result: AnimDatabaseFrameAttribute = [])

Bases: RigVMFunction_AnimDatabaseBase

Makes a float frame attribute from a uniform distribution.

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: RigUnit_AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_ranges (AnimDatabaseFrameRanges): [Read-Write] Input Frame Ranges

  • max (float): [Read-Write] Maximum Value

  • min (float): [Read-Write] Minimum Value

  • result (AnimDatabaseFrameAttribute): [Read-Write] Result Float Frame Attribute

  • seed (int32): [Read-Write] Random State

property frame_ranges: AnimDatabaseFrameRanges

[Read-Write] Input Frame Ranges

Type:

(AnimDatabaseFrameRanges)

property max: float

[Read-Write] Maximum Value

Type:

(float)

property min: float

[Read-Write] Minimum Value

Type:

(float)

property result: AnimDatabaseFrameAttribute

[Read-Only] Result Float Frame Attribute

Type:

(AnimDatabaseFrameAttribute)

property seed: int

[Read-Write] Random State

Type:

(int32)