unreal.RigVMFunction_MakeLinearlySpacedFloatArray

class unreal.RigVMFunction_MakeLinearlySpacedFloatArray(start: float = 0.0, stop: float = 0.0, num: float = 0.0, values: None = [])

Bases: RigVMFunction_DrawDebugLibraryBase

Convenience function for making an array of linearly spaced float values

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num (float): [Read-Write] Value Num

  • start (float): [Read-Write] Start Value

  • stop (float): [Read-Write] Stop Value

  • values (Array[float]): [Read-Write] Output Values

property num: float

[Read-Write] Value Num

Type:

(float)

property start: float

[Read-Write] Start Value

Type:

(float)

property stop: float

[Read-Write] Stop Value

Type:

(float)

property values: None

[Read-Only] Output Values

Type:

(Array[float])