unreal.RigVMFunction_MakeLinearlySpacedFloatArray¶
- class unreal.RigVMFunction_MakeLinearlySpacedFloatArray(start: float = 0.0, stop: float = 0.0, num: float = 0.0, values: None = [])¶
Bases:
RigVMFunction_DrawDebugLibraryBaseConvenience function for making an array of linearly spaced float values
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
num(float): [Read-Write] Value Numstart(float): [Read-Write] Start Valuestop(float): [Read-Write] Stop Valuevalues(Array[float]): [Read-Write] Output Values