unreal.RigVMFunction_MakeFloatFrameAttributeFromUniformRandom¶
- class unreal.RigVMFunction_MakeFloatFrameAttributeFromUniformRandom(frame_ranges: AnimDatabaseFrameRanges = [], seed: int = 0, min: float = 0.0, max: float = 0.0, result: AnimDatabaseFrameAttribute = [])¶
Bases:
RigVMFunction_AnimDatabaseBaseMakes a float frame attribute from a uniform distribution.
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: RigUnit_AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_ranges(AnimDatabaseFrameRanges): [Read-Write] Input Frame Rangesmax(float): [Read-Write] Maximum Valuemin(float): [Read-Write] Minimum Valueresult(AnimDatabaseFrameAttribute): [Read-Write] Result Float Frame Attributeseed(int32): [Read-Write] Random State
- property frame_ranges: AnimDatabaseFrameRanges¶
[Read-Write] Input Frame Ranges
- Type:
- property result: AnimDatabaseFrameAttribute¶
[Read-Only] Result Float Frame Attribute
- Type: