unreal.RigVMFunction_ForLoopCount¶
- class unreal.RigVMFunction_ForLoopCount(execute_pin: RigVMExecutePin = [], count: int = 0, index: int = 0, ratio: float = 0.0, completed: RigVMExecuteContext = [])¶
Bases:
RigVMStructMutableGiven a count, execute iteratively until the count is up
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_ForLoop.h
Editor Properties: (see get_editor_property/set_editor_property)
completed(RigVMExecuteContext): [Read-Write] The completed branch to run once the loop has finished all iterationscount(int32): [Read-Write] The number of iterations for this loopexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togetherindex(int32): [Read-Write] The index of the current iterationratio(float): [Read-Write] The ratio of the current iteration (from 0.0 for the first to 1.0 for the last)
- property completed: RigVMExecuteContext¶
[Read-Only] The completed branch to run once the loop has finished all iterations
- Type: