unreal.RigVMFunction_DrawDebugOrientFloorToCamera¶
- class unreal.RigVMFunction_DrawDebugOrientFloorToCamera(draw_world_location: Vector = Ellipsis, draw_floor_offset: Vector = Ellipsis, camera_rotation: Rotator = Ellipsis, use_only_yaw: bool = False, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)¶
Bases:
RigVMFunction_DrawDebugLibraryBaseCreate a new location and rotation that orients debug drawing of floor objects such as shapes to face the camera
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_rotation(Rotator): [Read-Write] Camera Rotationdraw_floor_offset(Vector): [Read-Write] Draw offset in local spacedraw_world_location(Vector): [Read-Write] Draw locationlocation(Vector): [Read-Write] Output Locationrotation(Rotator): [Read-Write] Output Rotationuse_only_yaw(bool): [Read-Write] If to only oriented to the camera yaw