unreal.RigVMFunction_DrawDebugOrientFloorToCamera

class unreal.RigVMFunction_DrawDebugOrientFloorToCamera(draw_world_location: Vector = Ellipsis, draw_floor_offset: Vector = Ellipsis, camera_rotation: Rotator = Ellipsis, use_only_yaw: bool = False, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)

Bases: RigVMFunction_DrawDebugLibraryBase

Create a new location and rotation that orients debug drawing of floor objects such as shapes to face the camera

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_rotation (Rotator): [Read-Write] Camera Rotation

  • draw_floor_offset (Vector): [Read-Write] Draw offset in local space

  • draw_world_location (Vector): [Read-Write] Draw location

  • location (Vector): [Read-Write] Output Location

  • rotation (Rotator): [Read-Write] Output Rotation

  • use_only_yaw (bool): [Read-Write] If to only oriented to the camera yaw

property camera_rotation: Rotator

[Read-Write] Camera Rotation

Type:

(Rotator)

property draw_floor_offset: Vector

[Read-Write] Draw offset in local space

Type:

(Vector)

property draw_world_location: Vector

[Read-Write] Draw location

Type:

(Vector)

property location: Vector

[Read-Only] Output Location

Type:

(Vector)

property rotation: Rotator

[Read-Only] Output Rotation

Type:

(Rotator)

property use_only_yaw: bool

[Read-Write] If to only oriented to the camera yaw

Type:

(bool)