unreal.RigVMFunction_DrawDebugNameSegmentNum

class unreal.RigVMFunction_DrawDebugNameSegmentNum(name: Name = 'None', settings: DrawDebugStringSettings = Ellipsis, segment_num: int = 0)

Bases: RigVMFunction_DrawDebugLibraryBase

Get the number of line segments required to draw debug a name.

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name to draw

  • segment_num (int32): [Read-Write] Output Segment Num

  • settings (DrawDebugStringSettings): [Read-Write] String Settings

property name: Name

[Read-Write] Name to draw

Type:

(Name)

property segment_num: int

[Read-Only] Output Segment Num

Type:

(int32)

property settings: DrawDebugStringSettings

[Read-Write] String Settings

Type:

(DrawDebugStringSettings)