unreal.RigVMFunction_DrawDebugOrientFloorToUpright

class unreal.RigVMFunction_DrawDebugOrientFloorToUpright(draw_world_location: Vector = Ellipsis, draw_floor_offset: Vector = Ellipsis, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)

Bases: RigVMFunction_DrawDebugLibraryBase

Create a new location and rotation that orients debug drawing of floor objects such as shapes upright

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_floor_offset (Vector): [Read-Write] Draw offset in local space

  • draw_world_location (Vector): [Read-Write] Draw location

  • location (Vector): [Read-Write] Output Location

  • rotation (Rotator): [Read-Write] Output Rotation

property draw_floor_offset: Vector

[Read-Write] Draw offset in local space

Type:

(Vector)

property draw_world_location: Vector

[Read-Write] Draw location

Type:

(Vector)

property location: Vector

[Read-Only] Output Location

Type:

(Vector)

property rotation: Rotator

[Read-Only] Output Rotation

Type:

(Rotator)