unreal.RigVMFunction_ControlFlowBranch¶
- class unreal.RigVMFunction_ControlFlowBranch(execute_context: RigVMExecuteContext = [], condition: bool = False, true: RigVMExecuteContext = [], false: RigVMExecuteContext = [], completed: RigVMExecuteContext = [])¶
Bases:
RigVMFunction_ControlFlowBaseExecutes either the True or False branch based on the condition
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_ControlFlow.h
Editor Properties: (see get_editor_property/set_editor_property)
completed(RigVMExecuteContext): [Read-Write]condition(bool): [Read-Write]execute_context(RigVMExecuteContext): [Read-Write]false(RigVMExecuteContext): [Read-Write]true(RigVMExecuteContext): [Read-Write]
- property completed: RigVMExecuteContext¶
[Read-Only]
- Type:
- property execute_context: RigVMExecuteContext¶
[Read-Write]
- Type:
- property false: RigVMExecuteContext¶
[Read-Only]
- Type:
- property true: RigVMExecuteContext¶
[Read-Only]
- Type: