unreal.RigVMFunction_AccumulateVectorLerp¶
- class unreal.RigVMFunction_AccumulateVectorLerp(target_value: Vector = Ellipsis, initial_value: Vector = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseInterpolates two vectors over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend(float): [Read-Write]initial_value(Vector): [Read-Write]integrate_delta_time(bool): [Read-Write]result(Vector): [Read-Write]target_value(Vector): [Read-Write]