unreal.RigVMFunction_AccumulateVectorAdd¶
- class unreal.RigVMFunction_AccumulateVectorAdd(increment: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseAdds a vector over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
increment(Vector): [Read-Write]initial_value(Vector): [Read-Write]integrate_delta_time(bool): [Read-Write]result(Vector): [Read-Write]