unreal.RigVMFunction_AccumulateTransformLerp¶
- class unreal.RigVMFunction_AccumulateTransformLerp(target_value: Transform = Ellipsis, initial_value: Transform = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Transform = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseInterpolates two transforms over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend(float): [Read-Write]initial_value(Transform): [Read-Write]integrate_delta_time(bool): [Read-Write]result(Transform): [Read-Write]target_value(Transform): [Read-Write]