unreal.RigVMFunction_AccumulateQuatMul¶
- class unreal.RigVMFunction_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseMultiplies a quaternion over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_order(bool): [Read-Write]initial_value(Quat): [Read-Write]integrate_delta_time(bool): [Read-Write]multiplier(Quat): [Read-Write]result(Quat): [Read-Write]