unreal.RigVMFunction_AccumulateFloatRange¶
- class unreal.RigVMFunction_AccumulateFloatRange(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)¶
Bases:
RigVMFunction_AccumulateBaseAccumulates the min and max values over time
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(float): [Read-Write]minimum(float): [Read-Write]value(float): [Read-Write]