unreal.RigVMFunction_AccumulateFloatMul¶
- class unreal.RigVMFunction_AccumulateFloatMul(multiplier: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigVMFunction_AccumulateBaseMultiplies a value over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_value(float): [Read-Write]integrate_delta_time(bool): [Read-Write]multiplier(float): [Read-Write]result(float): [Read-Write]