unreal.RigVMFunctionEntryNode¶
- class unreal.RigVMFunctionEntryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
RigVMTemplateNodeThe Function Entry node is used to provide access to the input pins of the library node for links within.
C++ Source:
Module: RigVMDeveloper
File: RigVMFunctionEntryNode.h